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Here what can do
Math :
- Matrix 3x3, 4x4, NxP
- Rotate
- Translate
- Invert
- Transpose
- Rebuild a base
- Transform a vector by the matrix
- Vector 2d, 3d, 4d, Nd
- Quaternion with matrix conversion (in the two ways)
- Dual-quaternion with matrix conversion (in the two ways)
- Intersect calculation with rayon/plan/sphere/box/cylinder
SSE2 optimisations are implemented for many functions.